Hey people iam having a bit of a problem. I wanted to try myself on a concept art i just don't know how to get started. I know step 1 should be blocking out. but the concept art i thought is cool, is so hard because there shapes are close to invisible to see.…
Hi I just did this simple thing in Zbrush to experiment with normalmap extraction etc ... now I get this weird texture normal ... I have overlayed to show up better the uvmap , but you can see all those more bright linees and such stuff that is not present in the model ... Now I just went on the normal map tab and clicked…
Here's where I'm at so far. First texture pass. I'll add a few more details to the upper later on tonight, but for now I'll get started on the different handguards. These were rendered in Iray. I like it's shadows better than what I get from Marmoset.
I've been working on a Tardis model from Doctor who and cant seem to progress around a baking issue im having. The model is essentially just a box with some extrusions here and there and yet whenever I bake it in either Maya or xNormal the extrusions simply do not come through in the bake. I've tried with cages, ray…
Good morning, everyone. I"m Solomon from Singapore and I just joined the big family of CG recent months. Short background of myself. I am 35 years old with no actual background as a artist or designer. I just love to play games and always dreamed of being a part in the production of games. I am taking 1 year full time…
The original is fine.... I think paint ruins it. The other guy showed a good way to apply paint, but I think the paint is stupid to have on this. "Here is our giant sci-fi ship, lets go with orange and white." Makes no sense. The spec maybe make the creases have pure black. And maybe make the diffuse crease parts a bit…
Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
For those of you who work with international clients, how do you typically get paid? I'm adding a section to the Freelance page on the wiki, about how clients send payments to freelancers. http://wiki.polycount.com/wiki/Freelance#Payment I do work for a variety of large and small companies, as well as with individuals. The…
So I'm going to be attending GDC for the first time this year and was wondering about the different levels of the passes. So far I'm looking at getting the Expo Plus Pass in order to attend the entire expo for all days and see a lot of the big events and be able to talk with a lot of the companies that will be present. I'm…