Thanks for all the info about substances, I'll look forward to learn something about it soon as I would really like to make some complex shader with tileable details. So, I was testing the skin shader on the face of this character, attached you can find the result... :( I'm on a 4 years old MacBookPro with a NVIDIA GeForce…
Hi there! I'm answering to you here about the question you asked me about the wrappings on DeviantArt...why? because I'm to lazy to reopen the Da notes that I closed for mistake. XD The bandages you saw on my "Shina the Leopard" model are all done by hand, no special tecnique or things like that at all, just a sketch with…
Yes! It's possible but oddly not exposed in the maya scripting docs. I stumbled over this until I discovered the "FBXProperties" mel command. (there is no python equivalent that I could find) If you run that command, you'll see a huge printout in the script editor that shows all the FBX settings. It'll include the areas…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Think about what all this would mean. You want the government to pony up the money to pay for R&D, but where does the government get that money? You and me. I for one don't want my taxes spent on creating new technologies when all the profits from those efforts go to the car companies and not back in my pocket. Second,…
I did a quick search for "arnold physical sun & sky jagged reflection" and found a possible solution. Can you try this? https://forums.autodesk.com/t5/arnold-for-3ds-max-forum/strange-glass-reflections-from-hdri-3dsmax/m-p/11043844/highlight/true#M5085
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.