Hello ! So the last few days I've been trying to figure out what was going on with my bake and what was I doing wrong. First, thank you @Ghogiel my main issue was indeed my misunderstanding of the how the shading worked. Instead of trying to retopo and cut my seam on all the model at once, I tried parts by parts, with…
Just detach the correctly UV'ed faces from the mesh, delete the messed up ones and run symmetry on the correct faces and weld everything back into place. Which is what I think Sean was hinting at. About the copy/paste. Its based on vertex number it won't work within the same mesh because the vertex numbering is different.…
hehe Its quite alright Kite212 - I may not have been clear on my intentions. But apparently I was able to achieve a cast shadow with dynamic lights...to stick without a Light map UV channel. But it looks...not great...Some of the tiling assets are different shades- What apparently happened was I was supposed to bring in…
Im playing a warrior norn because I thought that would be a nice easy introduction to the game mechanics. How is this a new genre? Ive played guild wars 1 and WoW and a few other mmos briefly and this seems quite similar to them in genre just with some odd tweaks. The combat is like a wierd blend of WoW and diablo but I…
marvel exec#1: Lets try to piss off and drive away people from the CoH francise. marvel exec#2: Good idea, how do we do that? marvel exec#1: We fustrate the CoH players with little imagination. We need to drive them insane by forcing them to skirt the line of pretending to be thier favorite heros and being a close rip off.…
please post the pics with the other side as well... with only 1 half of the model its hard to give crits. you should use mirror cut or duplicate special and use the settings 'instance' and '-1' (not a maya user myself, so i hope this right) .. dunno if that bit is mentioned in the tutorial so sorry if i'm repeating stuff…
Hey guys :) I'm currently working on an environment in UE4 and while working on my master material i noticed that my normal maps quality have decreased a bit. I only use the R and G channel for the normal map,the blue is for any other grayscale texture. I'm using the DTX5 compression method and the normal map is set to…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
i have to say that the scene feels a bit cluttered at the moment. When I compare the environments from the devision to yours I see a major difference in player guidance. While the devision has some really high-detail environments I got the feeling that this is never distracting the player from points of interests, paths /…
Hi everyone ! I'm actually facing an issue with seams. Here the frame body is divide in 4 parts in the UV, the part 1 has a mirror of itself. When working in Painter I noticed that the part 1 is great on one side, but the other side the part 1 mirrored, the seam is really obvious. I think the problem come from the part 2,…