So. What to say.... Well, for starters, half of my time has been devoted to making it so that the frame rate stays at 24 fps. The big culprit was the grass clumps. I apparently overestimated what the unreal engine can handle as far as poly counts go. So, I spent a lot of time reducing the polys on all the models, only to…
So I took the time out to ask all my nieces and nephews in my rather large extended family this question and some of their friends. The age group ranges from about 10ish up to 18ish. The answer was a resounding no pretty much all-round, its all still new to them, theres a ton of choices, and game stores still feel like…
I'm a fighting game nut, so it's always fun to see someone doing these types of projects :) The boots look much better, but I think there's quite a few issues with the anatomy. -The arms look thin and noodly, her shoulders don't seem to connect to her breasts and the shoulder blades seem like they're almost missing…
Alright, I got a little time to do this thread so I'll post my process and little things I thought when jumping from version to version. It's a shame I didn't have time to share it here before so I could get the great feedback everyone else got but I sadly heard about the contest about three days ago and my workload at the…
Thanks guys! Glad you like it. here's a bit of a closeup on the character: @seforin: I was able to do a lot of the work with the sketch. Eventually I retopologised though, to get better control since the edge flow on the sketch's unified skins aren't that good. @ae.: Thanks man! @sage: Thanks lol i love the r-word! :P…
When comparing FFXIII to FFXIV, FFXIII is way better. At least with FFXIII, menus weren't laggy and aspects of the game were explained in some sort of tutorial fashion. Seriously, XIV seems to be marketing itself to the niche market that is FFXI players, which I think is totally the wrong direction. They took some nice…
Wow - thanks everybody! Man I love Polycount... In a platonic way *cough* Thanks so much for everybody who shared advice and opinions. For those who said it, your totally right that sometimes it is very tough to see the good things in life when all the bad are piling up in front of you... For me anyway. Just to clarify the…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Brief Update I'm posting this mostly for keeping this thread active, but it's not for nothing. I have chosen a pool version of the room because of the blood which looks cool. I've tweaked the position of the same, and removed any roughness on the blood material so it had "full" reflectivity. Another thing is I'm planning…
Hi, I´ll try to post my first image... My material has the Flow maps multiplied by Text coord, and the result is conected to panner as coords, but remember that you need to remove the blue channel from your maps with a channel mask becouse in coord only R and G channels are acepted. I used them this way so I can multiply…