Progress in forearm: I will remove or fix that bevel in top surface. Doesn't look good. There are also terrible n-gons in high poly, but don't care cause they don't show up in normal map. I changed my poly budget from 2000 to 5000-7000.
@Melazee Thank you for the kind comment and feedback! I love platformers too and working on this guy has been a blast! While I don't plan on rigging him myself, I want this character to be ready to go onto the next stage in a production pipeline so I have been building his low poly mesh to be ready for rigging. Basically…
Sure i can and happy you liked the render. I used the Octane blender plug in 2.15 but the nodes work about the same as the stand alone. Attaching the node setup for the metal parts. I split the model up in 2 parts. One for metal and one for wood because Octane cant change the index values with a map so there is no way…
Aww yiss! Been wanting to do a character like this for a while, nice to see you go for it Arty. I have close to 500 images of armors and such if you want it. Could help you figure out how some of the stuff works and fits together. The design of the leg armor looks a bit odd so you might have to take some artistic freedoms…
@ Xoliul - Thanks a lot for the kind words, It's a huge encouragement. I'll try to answer your questions as best as I can but I'm not sure I'll be of any help. :) - The consistency in colour has been a constant battle. UDK's lightmass has some great features in it which can also be a pain to handle if you are lighting…
Today i tried getting my landscape heightmap out of udk. I now have a plane with my heightmap assigned to it. (using displacement) The mesh (fbx) was very high, but i got it under 50K poly. I'm wondering if that's still to highpoly for 1009x1009 landscape map. It looked fine to me. I did noticed that it was very small in…
Booo hiss... (throws popcorn) that image is full of bad info. Not only does it offer bad info about the use of ngons, but it doesn't even define ngon correctly. That makes artists look stupid. That is a pentagon not a ngon, unless you're retarded and can't recognize a 5 sided polygon. There are specific names for polygons…
Day5: I spent the day reworking the armor to make it look more like Japanese Traditional Samurai armor. After removing the current breastplate , pads, and the arm bands, along with the skirt. I was at around 50k polygons. The polygon count went back up to about 62k when placing some of the new assets but it's still under…