Version 1.0.1: - Fixed a major stability issue which resulted in 3ds Max crashing during undo/redo actions - Fixed several additional stability issues Just before releasing version 1.0 I made some small changes to the code to improve its efficiency. Soon afterward it was brought to my attention that this had re-opened an…
[ QUOTE ] [ QUOTE ] There's RPG Maker XP out there these days. There's also a Fighter Maker and a SHMUP Maker. Damn ASCII should localize their freaking toolkits. [/ QUOTE ] The story I heard is that ASCII got pissed that someone cracked and translated RPG maker so they decided not to release it outside of Japan. [/ QUOTE…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
If stealing a car leads me to a well paying job driving the car legally purchased by my new employer...FUCK YEAH I WILL STEAL IT! That said, I have mixed feeling about piracy. I DO NOT download games. I don't think there is any reason to. Yes games are expensive when they're released...and many gamers are like kids in a…
The trial version I used is limited to 50k, I've heard that's going up to 65k in the 2015 version, but I'm not 100% sure. I can't speak for character artists but low poly props and environment assets rarely even approach this. For high poly meshes, there are a few workarounds: - You can smooth your mesh in another program,…
Hi there! It's a bit hard to explain for me since it is very subjective matter but I think your first version (top of the thread) is much more powerful. It comes down to shape rhythm I believe. Like, you had some great interlocking shapes in your early version, leading the eye from one place to the other from the top of…
thanks sacboi! I feel like I've been making progress very slowly with the level design but things are starting to get moving. i didn't expect it to be as big a deal as it is - so far it has been the most challenging aspect of the development. But it is also area I have less experience. Had done a bit of enviro art and…
I use substance designer (which is awesome) but I thought that substance is only supported in Unity Pro? At least I haven't been able to get it to wor on the free version of Unity. Substance support is definitely something I want to be able to take advantage of, but there's no way I'm going to pay $1500 or $75 a month for…
how will a student version be available to any professional game artists ? i really don't see the point of a student version in this context, but as PolyHertz mentions a basic/extended version split could be more appropriate. may be take out some of the features like ability to paint 5+ textures as once, or limit texture…
Ok let's open this thread again with new stuff and skills. First thing i want to show is this little dusty and rusty train. I made 3 versions of it, each with different crash damage. No damage version Medium damage version Biggest damage version Next - rocks. Not a big deal but like every game we need A LOT of them so I'm…