I got mine 3 days ago, and I totally love it! Some of my favorite features: the surface around the drawing area isn't that smooth plastic feel that your arm sticks to. the tips in the pen holder is just brilliant. Also, only buttons on one side is awesome, now i can not worry about hittin sliders while i'm working. Go get…
Hello, I thought I'd get in on the tutorial scene and show my process to better demonstrate how I work. I cover the whole process from sculpting from concept art to 3D printing and as a bonus making a game ready model based on the concept. This is a tutorial in progress, so I've posted some of it here, Follow the remainder…
Cool to see another p22 :) Looking great so far. And good technical modeling, Especially on the saftey cutout on the slide. Having done this gun, I know that was a bitch :D Assuming you didn't use floats ;) All my 2 cents for what they may be worth. 1. Edge consistency is a bit strange on this piece. The fore sight has…
hy, i have some suggestions, you could improve your work a bit, here´s what i´ve noticed from the quicktime: 0:12 when the creature reaches the ground with his left foot one frame the foot roates when it shoud have a contact-pose 0:15 left foot sliding, would probably be nicer when the foot stand still 0:17-18 left foot…
Max also inverse scales meshes if you use the mirror tool, if you reset xform it will show the true direction of the normals (flipped inside out). Instead use the symmetry modifier. Its 100x better and doesn't do the inverse scaling thing. It also slices and welds the center seam for you, and if placed highest in the stack…
So got a bit work done on my charger model, worked on how to get the rigging done, as I haven't really done much rigging at all. Ended up with some sliders pushing the top/bottoms open, with some pistons connecting each charging elements. The front part will be what pulls the part open, gonna made use of the holes in the…
:+1: Thanks man! you're right, it worked inverting the normals of the lowpoly. Like you said, Marmoset's cage can only handle the Frontal rays (the one that goes outside), with the slider Max Offset. But it ignores the length of the Rear rays (the one that goes inside), and that was the cause for all the mess during…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
@Hito - Love the run animations for both characters! The only thing that looked weird to me was her left arm after she mounts seems a little too wobbly but that might be a style choice. Looking great overall @thatanimator - The ladder transitions look great! Maybe just add a little bit more weight on her climbing, it feels…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…