Thanks Ruz! This is very helpful! Feedback is always welcome! I've been trying to figure out a solution to make the hair more unkempt without altering the volume. The challenge I'm having is the hair cards clipping which causes shading artifacts. I will add a randomised twist to the upper layers and see if that helps, for…
MPX Boolean Project: My goals with this project were to utilize the "3ds Max/Zbrush Proboolean + Dynamesh workflow" made popular by Ben Bolton. This is my first time using the workflow, so snags are bound to be hit. I have also not created a single prop as a project in over a year, so this will be a great learning…
Again this myth about blender hiding stuff from an ugly ui and now from a Scandinavian minimalistic ui lol. There was nothing too much wrong about its Uis. This new Ui stuff is more like a rebrand. As for Maya I haven written a line of scripts in my life and you certainly dont have to so technical minded person to use it…
yeh the metal headpeice could have slightly different metals/mats used, or even sum rubber just to break the monotone scheme, then agen it wud detract from the face soo yeh! great lookin face agen, keep up the low poly goodness!
I agree that ones eye for quality (specific and overall) really improves with each artwork, provided there is awareness to address what is lacking in older work which is then applied to newer work. I have hidden work I felt was not suitable, can't really come to destroy anything but I know colleages who did and regretted…
Sledgehammer Games, developers of Call of Duty MW3, is hiring! We're looking for a top-tier Prop Artist to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to bring props to life for a best in class title, the Environment Art…
I am a highly experienced next-gen (and old gen for that matter) games artist with hands on experience of building Unreal 3 assets. Based in London, I freelance for studios around the world. My published games titles include Dungeons & Dragons Stormreach, Unreal Tournament 2004, Civilization IV and Warlords: Battlecry…
May 18th 6:30PM @ Digipen Technical Artists and Next-Gen Tools Speaker: Marcus Ghaly The main focus of this talk will be next-gen art content creation, broken into four parts: -The Technical-Artist -Next-Gen tools, art pipeline, and content creation in Supreme Commander -Artist friendly shaders -Z-brush / Maya art…
Come try out! Sledgehammer Games is looking for talented Environment/Props Artists (temporary) to join our squad. Interested in taking our test - email me at amy.madden@activision.com All levels welcome! Description of Job Details (Below): If you believe you possess the knowledge and skills to bring props to life for a…
Dope characters!! Here's some pointers; Your skin textures and hair look like they're from an older gen. I've not made skin or hair materials/textures before so I can't advise you, but they look sort like you've got the same noise across the entire parts of the face. The skin under the eye would have a different texture to…