That's pretty simple actually. All 3d programs and game engines actually measure things in millimeters, centimeters, meters, etc. (in an abstract virtual kind of way) and store that measurement info in exported files that they can all read and understand like .obj and .fbx. You just have to find out where your software…
shit i just had something typed up and went and closed the browser.. i don't feel like doing it all over again so I'll keep it short.. don't mind if i sound snappy. THE SITE your image is 1024 x 768 but in reality you only have something like 960 x 600 inside the browser window. you can get taller but the most important…
Workflow: Issue: 1)Imported the UE4 Mannequin's skeleton and skeletal mesh Note: their pose matches perfectly, but they’re not in a T-pose. 2) Define the skeleton in HumanIK. Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm…
@pior it's for making a texture to use for game assets. For example a 256x256 image that has X amount of unique color swatches. If you are familair with the popular Synty asset packs, I believe they do a similar thing. For a flat color art style, uv shells are just scaled way down and placed over a color swatch. If it was…
Just writing a couple of things Well it seems like a decent start, but I do not know which school you are going to. Some want super experienced people others (the most) teach you from start. But to say upfront, 1 year in 3D modeling is not gonna cut it. You can pull it off if you work really hard in your free time. Being…
do you think spyder works well for wide gamut displays ? i know they mention it on their websites and what not. = i got the spyder 4 elite as well and so far i am not satisfied with the profiles it makes. as for monitor, i am using a dell U2410 with 10 bpc display. it also has a sRGB color mode built in and it does a…
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…