Hello my name is Mark Henriksen I am a 2D/3D digital artist currently working in the game industry. This is a place to post my works in progress and sketches. Any comments and critique welcome! Links: Artstation - artstation.com/markhenriksen Behance - behance.net/MarkHenriksenArt Instagram - instagram.com/mark0henriksen/…
Nah, once we had picked up the tools (and our tools guys were refining them based on our feedback where possible), it was pretty fast. We had 2 people working on megatexture terrains full-time (I was one of them) - the leveldesigners created heightmaps initially, then after playtesting we created unique lowpoly meshes from…
Another update showing how the project is currently looking and how I'm masking the objects in front of the player. Initially, the walls and floors were only a plane, and the transparency came from backface culling, but I wanted the structure to feel more solid, so I decided to add depth to the walls, floors and ceilings.…
Hello. I would like to ask You very big question. How to make good textures ? I am not asking about how to create dirt, scratches, smooths etc. I am asking about WHERE and HOW to place them ? I found a bunch of tutorials about substance and quixel and they were teaching about genereting masks, about user interface etc.…
Dangggg! Doc Rob with the lid off!! nice stuff. glad to see you finally get into zbrush. i would like to see his holster making the cloth bunch up on his leg. i dont know if you zbrush each piece seperatly or did them all in one go. either way tho you can mask off the holster and zbrush the pants details, or you can add…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…