@dsenter: I like the brick substance. The yellow girder seems a bit too saturated. It may heavily contrast with the other elements in the scene. @Holly Mellor: Nice progress so far. Will the egg box connect to the heating element? It looks a little too small right now. As for my model, it has multiple materials applied…
i agree. get in there and throw it DOWN!!!!!! seriously tho, if you start trying to lay down big juicy shapes that make up the elements: face, hair, clothing, AND start pushing contrast and color...you'll learn a lot faster. don't be afraid to get in there and get messy. i recommend this: ...give yourself 5 minutes and…
http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
Hey PolyCount, I'm rapidly approaching my final year at University studying computer games modeling and animation and I'm struggling to nail down a subject for my dissertation. I've decided to go down the path of an environment artist and want my dissertation to be something that helps me in that area. Here's are some…
Hi! Repeating and mirroring elements is a good way to maximize the use of a texture. You can break the subject down into it sub-parts to identify those elements. Textures for large bodies can be unique (optionally combined with tiling detail textures to hold up close), parts can be mapped to tiling trims, or the base…
@Donato Thanks for the tip. You can use the quick pipe addon to have more control over the curves. Its kind of hard to get a sense of scale of the place even with the tiny mannequin at the bottom (almost didn't see it). Update--- Did some blockouts, and separated elements by unique props, constructed by trim sheets,…
I think I'm in for the temple :) Did a quick color coding of the different elements: Also started the first blockout: I'm not happy with the rear part as it's a little dense/small. I think I will strecht it a little bit more. At the moment the scene is in 3DMax only as I plan to create all elements there and then export…
Great Details, but beware of not overdoing it. The single elements look nice, but i could imagine if its all together, there are too many details and too noisy structure. At the stair image my eyes are hurrying around all these details, but then resting on this diagonal plattform. Also some details seemed to be scaled on…
That's sweet, man. There was an older thread where Bryan Cavett made one similar to this based on Modo's element action center. I have it set to a quad where I can select a subobject, hit "ActionCenter On" and it aligns the pivot to the selected suboject. Then I can go back to my quad and hit "ActionCenter Off" and it goes…
Push out your cage so it's fine for the largest piece. Select the smaller pieces in element mode in the proj. modifier. Ctrl + click on vertex selection (you have to do this because doing push/reset doesn't work in element/poly selection, it does nothing or applies that to everything, so always be in vertex selection).…