Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Seems like something to do with the smoothing. The anomaly doesn't lay on any edges or polygons, I checked all this and the geometry is solid. It's a 1202 solid mesh. Smoothing is Auto and Prevent Indirect Smoothing checked and set to 180 like all of my models, since I don't use smoothing groups for these models.
Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…
I just noticed that the top of my low poly model, and a couple other areas, are smoothed and the rest is not... lol how did I not see that?! *face palm* Can I smooth in zbrush? I think I may have done the smoothing to the top in blender. Should i GoZ to blender and smooth? Again, I'm a noob, thanks.
Yes It's possible, but the problem is that Zbrush doesn't display interpolated shading at all, only hard edges (as if all faces were split, or as if all edges were set to hard). Meaning that the visual result in Zbrush will be misleading if any of your later steps display the model as smooth shaded. The first thing you'll…
Yes don't UV more than you have to, so if you can cut the mesh in half and cut up some UVs, then mirror it back and do a final UV layout, you'll save time. Same with any array "do we agree that my lowpoly shading must be flat ? I mean, I don't have to turn on the smooth shading since this smooth effect will come from the…
Hi, I'm trying to get used to using this to preview my work and I've ran into a problem with a test model I'm making, and I've tried a number of ways to solve it, but nothing so far: Basically I'm getting a smoothing error on one side of the model, where its attempting to smooth with the bottom of the model. I can't find…
ok, try this --> sometimes the FBX exporter just effs up for no reason (fun, right?). select both your smooth bound mesh and bone, then go to file --> export selection. select FBX from the drop down menu and look to the right (options). navigate to file type specific options --> presets --> current preset. change this from…
I think you went about smoothing groups wrong. Your low poly doesn't have to look good with smoothing groups. In fact, if you use a synced workflow / handplane your smoothing groups will make your low poly look like shit. You should use as few smoothing groups as possible to lower the vert count of your objects. Along the…
Smoothing groups.... Also something to try after you sort out the smoothing groups is to mesh smooth or teselate the larger polys to avoid getting those wierd shadow lines that run down the center edge of a poly. Sorting out proper smoothing groups also help Quite a bit. As for details, toss in some rivets, bolts, hatches,…