A little environment my team and I have been working on for the past couple weeks or so: [ame=" https://www.youtube.com/watch?v=PmswcJKHR6A"]Liminal Games - Project: Acclivity. Demo 1 - YouTube[/ame] Still needs quite a bit more clutter and objects, but I think it's coming along. Criticisms welcome! UPDATE: Added some…
I am sure you guys have seen many different version of BB8 on the web, so I hope my own recreation of this newest droid does not bore you. For this piece, I aim for a more current gen look, so polycount is medium. Also, I try to be faithful to the original one as much as possible. C & C are always welcomed. Cheers.
latestreally small update on the lowpoly version. Currently at around 10k triangles. Some items are already UV'ed, ill show the UVs when I finish them.
WORKSHOP LINK http://steamcommunity.com/sharedfiles/filedetails/?id=534812735 Spend a lot of time getting all the details and tiling right, turned out pretty nice even without wear Id say Its based on a real german WW2 urban camo. More images on the workshop page as always
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
It's Civil War Season. And this polycount ain't big enough for the uhh... 7 of us. We've all been wanting to do a civil war for a long time, but shit keeps coming up. So we decided to just lump together into one giant battle of the gen's to settle the score once and for all! it's 'oldschool' diffuseheavy handpaintedness vs…
Hey all, I thought I'd try out that internship and I know it's past the due date, but I'd thought I'd do it for myself anyways. This will be my second time sculpting a female in zBrush so I'm sure there are some glaring problems I'm not seeing as of yet. Here's the concept Definitely gotta fix that nose... Here's some of…
I noticed when playing GW2 that when looking at one of the legendary greatswords (ex: [ame=" https://www.youtube.com/watch?v=SbWI7WQD_TA"]Sunrise[/ame]) that a photo image within moves around when you move the character. Would anyone have an idea as to how they were able to do this?
Current Progress: I went through my portfolio and noticed a lack of proper detailed texturing. So for this project I'm gonna try to create something with a bit of properly textured detail and shading. I was inspired by the recent release of "For Honor" and wanted to try creating a weapon similar to theirs. I'm almost done…