I wrote a quick script for Maya that simplifies the Snap Align 3 Points to 3 Points tool. Just select 3 verts that are across the same plane and run the script. Should snap your object to the origin with an accurate rotation (you may have to center the object still). { $sourceVerts = `ls -fl -sl`; polyPlane -ch on -o on -w…
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
I believe the "Line" your speaking of in reality is due to rendering. What that is most likely is you deleted a selection with a thin edge hidden in between resulting in there being to vertices not connected to the mesh. If this is the case go to editable poly Click vertex's and select those followed by delete. A lot of…
As Konstruct said, hotkeys. And in Maya's case, marking menu gestures. Hotkey the things you do 100 times a day (extrude, local move etc.) It'll take a bit of getting used to, but after a short while it just becomes muscle memory, like playing an instrument (or a video game :D ) Don't keep painstakingly clicking through…
Modifier Method 1. Select and delete the polygons on the ends of the cylinder. 2. Go the the modifier dropdown menu and select the "Shell" modifier to apply it to the cylinder. 3. Set the "Outer Amount" spinner to 0 and adjust the "Inner Amount" spinner of the modifier to what you want. Poly Modeling Method 1. Select the…
Dunno any tutorials off hand, sorry, but I can answer the multiple materials. Just select the faces you want to put a material on, then in the hypershade middle click and drag the material node you want to apply to them. You can put as many materials on one mesh as you'd like that way. [edit]Oh, and if you don't want your…
Hi All I have some timeout from work so would like to refresh my script library and i`m looking for recommendations from other Environment artists for scripts you couldnt work without. The few that i`ve always used over the years are... LocalTools - re-orientate axis for current selection from edges,faces,etc LayoutTools -…
Hi Sync, I appreciate you taking the time to go through this. Your explanation makes sense, however I think (due to my lack of explanation probably again) that you misunderstand slightly. I do not select both faces, merely one after another. So lets take a realy small snippet of my workflow currently: * I zoom extents to…
Hi folks, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with steam to make the transition. The tool itself is finished so far and…
If it doesn't support the info from vertex normal toolkit (at a guess it would) you'd just have to use pipelineIO's manual hard/soft edge tag to do so. In fact if the Vertex Normal Toolkit saves that info in the same way as pipelineIO does it could be as simple as renaming a vertex map. Otherwise just use select > sharp or…