Here is a 48hr challenge I set myself creating a modular building set with the UDK. I purchased the 3Dmotive tutorial on it a while ago but never got round to checking it out properly so here is my response to that. It took 2 days to complete (hence the 48hr) and then on the third day I build the lighting and sorted out…
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
Some things just take time and practice to sink in. So long as you don't think you know everything you're in a good place. You say you think analytically. Analysis is a process of negation, where you interrogate something by removing elements. If you find that you suffer paralysis by analysis, the solution is to just start…
I had downloaded/important the Post Processing Stack from the asset store and enabled it on the camera, was all good. Later on I had deleted and created another camera, from this moment on this Post Processing Stack just couldn't be enabled. Even when restarting, deleting and reimporting etc. See, nothing there. It appears…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
Here is my work in progress for my modular brief in University , I chose a building that isnt so "modular friendly" but i tried to approach it in a modular way .
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Riggers to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
had a go at creating mapping gaussian blur.... obviously gets progressively slow as the window size increases :/ and it goes up in steps on regular geometry which is to be expected :/
@JohannesAg Thanks for the reply. So it doesn't have to be strictly around 100k as far as I understand, which is awesome to know! I am updating my current progress, hopefully I can get some more critique. I am actually concerned that I will be facing a lot of bake issues because this whole retopo process was done for the…
After a little bit more tweaking and playing with the post process and lightmass settings I feel like I've made progress with the lighting Adding a slight green hue to the post process makes it feel more like the light is interacting with the foliage, I feel like I should probably go into the foliage material and make it…