Hello. I just graduated from the san francisco academy arts last week. Looking to do 3d environments for games, texturing, props. Any recommendations of what jobs I should apply for? Any recommendations that I should add or change on my website. http://www.andylittletonart.com
Hi ladies and gentlemen, I would like to here from artist who are working in the industry in the east midlands or surrounding areas of the UK, to get handle on your experiences in the games industry. I understand you guys are neck deep busy, but if you could spend some time I would appreciate, and im sure others would too.…
I just wanna throw it out there that I've gotta move again (Landlord sold the condo I'm subletting) so if any SD Polycounter needs a roommate...Get in touch. I need to find a new place by the 14th!
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
Hello all! I'm currently a student working on a project based off left4dead. I'll begin my dump with a wheelchair that I'm working on for my character. Essentially it's a zombie on a wheelchair but I'll get into more of details as I post. Critiques and suggestions would be greatly appreciated! Thanks specular map diffuse…
Hey, all name is Vin. I'm just posting my work here for some feed back, I've been out of school for a year looking to improve my work. Any feed back is appreciated either for modeling, animation or texturing. Thanks for your time guys looking forward to the comments. www.vinbaratta.com
Hey guys i'm new to the forums and looking to stick around a bit, I am however entering the Weapon contest, but i'm getting little to none in critique on my post, If anyone has a chance to stop by http://www.polycount.com/forum/showthread.php?t=96169&highlight=R0gu3 and tell me what you think it would be very much so…