Hi yall. To celebrate 3December I have conspired with Autodesk to release two modelling tutes over at The-Area. I basically run through how to customise your interface a little and some strip modelling stuff for making a basic monster. http://download.autodesk.com/3dportal/events/3dec/videos/f_modeling_p1.html (You will…
Hi Team polycount! We're hiring for a Lead 3D Artist here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#lead-3d-artist If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
Here is some work in progress. Im pretty new to sculpting, usually i make my base model in 3ds max and then add a few details in mudbox. This time im trying to learn sculpting from ground up entirely in mudbox. This is probably 2 hours of work, im not realy using reference material (although i probably should). Some…
Hi there. I'm new to character modelling and i feel like i hit a wall at the moment. I couldnt solve the my models under the eye / cheek problem. No matter what i do, it alway looks weird, any advice to solve it would be great.
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…