The eng spots seemed tight, and hard to defend. Eng forward bases need to be big enough to hold a few people, think of them as a gathering spot for a forward push. Like the sewers in 2-Fort. You have the wait time on the teleporter, spawn times and you need to fit everyone in a sheltered position. Just dropping ammo in a…
Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Pretty sure that end cap is on its own. Save yourself some headache and make it in two parts. If making it for game then alpha texture will do the trick.
At the end of the day, all rotations are handled as a quaternion (I'm pretty sure about this across all game engines - I could be wrong about UE4 though but I'm going to guess it does quaternion). They are more efficient. Here's a good breakdown of both…
For you to make a quality environment art piece for your portfolio, you're going to need an overall concept for the scene, a unifying painting (or two). This is why we use concept art in game development. This list of individual texture choices isn't going to cut it, because your env will end up looking like a hodge-podge,…
This is a bit "nerdy" :) I added some custom attribute handling to my max com server so I could attach values to objects so I could change those values with out having to recompile the prototyping utility client app all the time to see the effect. so the client app grabs the spline and the attached custom attributes...…
But the fix is in 2019.3 https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_ReleaseNotes_2019_3_release_notes_html Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these…
Sounded just like the Estadio Azteca sounds in Mexico :) Not a great start for the cup but it makes things really interesting for Group A. At the end of the day it was in the best interest of MEX and RSA for URU and FRA to tie. Its really going to come down to goal difference if they keep it up. Predictions for Tommorrow…
I've just moved to Win10, so I don't think it's possible to install any legacy drivers/ Anyway, my teammates have various hardware - both nvidia and amd, with old and new versions. No one got core viewport to work properly. So I'm not sure it's something about drivers - but it's not inconceivable at the end of the day.…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…