Boolean sometimes does this. It's a bit of an unstable and temperamental tool - sometimes it works perfectly, other times it really screws up your geometry. In this case what you could do is (if your mesh is an Editable Poly) - create a new polygon using the vertices that the boolean has created in the shape of the hole,…
I'm not so much looking for "how to use the program" guides. More of modeling method tutorials with examples and demonstrations. Correct modeling forms for deformations in low and high polygon models would be nice. I know studying other models helps associate form and flow, but the method escapes me. I tend to model…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
I was reading a thread about a student who's tutor said if you expect to work in the CG industry you HAVE to use booleans. Obviously that's absurd, everyone has a different workflow. But booleans are notoriously unpredictable, I say this as a max user I don't know how effective it is in other apps, so I was just wondering…
Hey guys. Basically I faced the issue with baking normal map in xnormal, so that is what i have on particular model of tree: . Maybe, maybe I've chosen not the smartest way of making model but I used tutorial and basically made high polly of tree, then made low poly from it using low resolution zremesher. I just started…
Greetings, So, I have sword, made a picture for you to see the topology in case it makes a difference. The polygons that represent the edges of the blade and all the triangles you can see in the picture are not planar to the z axis. I did planar z axis UV projection to all the polygons except for those which are parallel…
SITE: -Get rid of the splash page. Use as your homepage. -Find a new host, this one gives me pop-up/hover-over advertisements. It also load kinda slow. There's also a lot of delay on the on-mouse-over effects like glow and such, might be due to code or the host, I'm not sure which. Hosts don't cost much - I think you can…
@Visigoth Sorry dude, I was just too lazy to type back then :D But I totally agree with the others. KEEP IN MIND THAT IM TALKING JUST FOR THE DRAGON HEAD. The overall sculpt looks too blobby with no definition. Texture looks very flat, and the silhouette is very blocky, you obviously need more polygons, Im sure there are…
Hey Craig! Glad to see you posting on here. The thing that jumps out at me most about these is your polygon density in areas that won't affect the silhouette of the object seems a little much and a general waste of polygons in other areas. Lets take the stoplight for instance. Outside ring of the light is very obviously…
Well another thing to consider is whether you will have to make yourself comfy with the program in a studio environment, or by yourself. My personal experience was to never worry about 'the other program' for my personal stuff since polygons are polygons anyways. I you 'need' to know Maya because you will have to use it at…