Project Name: Beyond the Grave Genre: 3D Shooter Quick about: Zombie shooter with a twist Story: The protagonist of the story is a scientist who has just grown the first human brain for transplant. This new discovery, intended to revolutionise the world of medicine, actually will bring about its downfall. The artificially…
Correct me if I'm wrong, but can't after effects cs6 access the layers from a PSD directly? Or doesn't that work with positioning and parenting as you need it?
hey thanks for the feedback [email="Por@szek.:)"]Por@szek.:)[/email] Ive been doing a few expirements with grass in 3dsmax8 and getting some pretty convincing results. I started by baking diffuse, specular, normal and ambient occlusion maps from high poly geometry to get the first layer; the underlying earth and leaves.…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
its based on the amazing concept by Young June Choi, Pursuer. https://www.artstation.com/artwork/4bbZN1 today im working on skin texturing. will post at the end of the day :)
I would like to just mention: http://www.infinity-universe.com/Infinity/index.php There are quite a few technical docs around the site and in the forums. Just a TL: DR portion of the site, the game features billions on unique planets that players can fly to in real time. I am quite sure the planets in that are generated…
Hey! Here is my shotgun walk. This was probably one of the toughest cycles to work on. Walks are tough and this was no exception. I still need to do a polish pass, add some variation, subtle movement on the fingers, layers, etc. I've got a cool idea to take this walk forward but any notes/crits are appreciated before I…
You seem to be forgetting something very important, so I'll spell it out very simply: * Team Fortress 2 is a product. * Products need consumers to be sold to. * Mac users are potential consumers of the product known as TF2. * Valve is using advertising to make Mac users aware that they can now play TF2. * Valve is doing…
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…