Its probably because they couldn't reach an agreement with the video game industry on the terms of payment (residual payment as oppose to pay upfront). Therefore, they've banned union members from working with any game studios as their diplomatic/negotiation muscle until the game industry agrees to their terms. If they…
Graphics and lighting don't look as good as they used to be in DS1 and DS2. Feels like art team has changed, or some parts has been outsourced, but even in first 5 chapters there's some drastic change in textures quality. Don't get me wrong, game still looks and feels badass. I just expected more visual quality. Or maybe…
I think most of the animation in Legend of Korra started as hand drawn animations, sort of the classic way. I'm guessing the clean up could have been done in a number of programs, either it being ToonBoom or something like Retas Pro http://www.celsys.co.jp/en/products/retas/index.html Overall though it might be a little…
We're a pretty small art team but when we have more junior artists start we usually expect there to be a little while for them to get up to speed with our pipeline. We usually try to gear the first few assignments towards things that arent destructive to the project and involve tasks that get them familiar with the…
I don't believe that the US will have an issue hiring artists from outside the US. As the US does tons of outsourcing, and several people from outside the country come to work here all the time. But the degree helps grant you as an outsider to places like the UK the ability for work visa. Otherwise without a degree in most…
Well I will probably transit over to a company name in the long run, depends on what direction and how big I go. But yeah I would think that in the beginning it helps to use your name rather then starting with a company name. I think it's easier to remember if you have a face and name to put to the art and products. But…
Beer lunches and gaming with beer after work on Fridays at my last studio. Rock Band happy hours at my current studio. The last day of work at my first game job. My job had gotten outsourced, so my AD took us all out to lunch and proceeded to order tray after tray of shots. That's where I learned that goldschlager not only…
I've not got 2017 to try this out but... if you could use the DCmod to identify verts with > 5 attached edges, convert that selection to edges and add it to an edge selection based off smoothing group boundaries? you'd get the same basic algorithm I used in my own version of quick high poly to select edges for chamfering.…
of course a swede takes care of the motionbuilder tutorial.. are swedish companies the only ones using motionbuilder or what lol? :) I don't like the way the tutorial starts of having a pre-setup actor done and saying that's what you'd get from an outsourcing mocap studio as I've either gotten them already mapped to…
Word Far as I know you'll need a security clearance to be able to handle semi classified material (like for references), so you don't have to worry about losing your job to overseas outsourcing or cheap remote artist. One thing to keep in mind though is the stuff you make you may not be able to show in public...ever. So…