Hi all, I'm working on a female bust at the moment that I'd love your critique on before moving on from the basemesh stage and start adding secondary forms. Thanks, Stephen.
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hey Guys, I created a Facemask skin for Rust. Don't want to say much words :P If you like it, you can vote for it :-D http://steamcommunity.com/sharedfiles/filedetails/?id=943289895
Why is it almost April already? I must have lost track while localizing the plugin... anyway I just released 1.5.8.1, with some cool coloring features :)
Almost done with this bust I have been working on. I am hoping to get some feed back especially on the hair alpha areas. Marmoset file!! https://www.artstation.com/artwork/ndReX
Sorry I havent been posting on polycount much lately, I got a big job promotion at the casual place im at and where working on our first non casual-isk game which I was placed in charge of, on top of that finishing up that reel all at the same time, (sorry johny and others who gave me advice to the last set of things I…
Working on my first 3D character project, thought I'd start things off with a bust based on Angel Moonlight's awesome character, Naox (https://www.artstation.com/artwork/J9vbrZ). I plan to handpaint the model once I've retopologised it, here's some screenshots of the polypainted sculpt I have so far in ZBrush. Feedback is…
I'm creating a new thread, to document the progress on my newly started project: A Oscar of Astora bust! Usually my go-to when modelling is props and weapons. However, I really want to challenge myself on this new piece, and make something I've never made before. I really hope creating this thread will make me feel at…
I got very inspired by the low poly work Slipgatecentral does and I came up with this bust of a girl with a sidecut. I thought I'd post it here before I start texturing for some critique :) Well let's here it!
Thanks guys I don't plan on making changes, not because I think everything's fine but because I wanna move onto something else... this was just to take a break from another project I'm working on. But keep the crits coming! Mop and Rhyno - I agree about the flatness of the eyes, the sockets are pointed too straight foward…