Hi! I love Destiny 2, so im looking forward to seeing how cool you can make this. As far as critique goes, do you have a purref or something where you can have your references all put together? I would suggest not only looking at a bunch of destiny references but also real life references to help your cave feel grounded…
Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
[ QUOTE ]SPOILER anyone saw the briefing room with the projector showing contracts data/sales differences between black mesa and aperture ? I second the comment son HL2:Eisode2 awesome piece of work, way better than episode1 and I'm almost thikning better than half-life 2 itself (and I played through hl2 at least 3 times)…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
sup, (probably late but better than never i suppose) so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction. an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons
Greetings. I have an issue with my baking and I would like a little bit of help from more experienced artists. I'm trying to do a pretty simple bake in substance painter from high to low poly geometry but my seam lines are very visible, especially in the normal map view as you can see in my screenshots. My seam lines are…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
I'm extremely lucky I've worked at the same studio for 6 years and we rarely crunch. It is very much a regular 9-5 job (7-3 actually). I met my wife before I got a job in the industry and she was nervous about leaving a stable career for how unstable this industry can be, which I'm not a fan of either. Part of the reason I…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…