Well, the school I went to was pretty terrible..so I guess you could say that I taught myself. For tutorials...I hope your not *just* watching them. Even if they are fast paced and you have to pause every 20 seconds...follow along. Do what they do as your watching it. It keeps you awake and focused...and you also do it for…
Penis Raise I, the penis, hereby request a raise in salary for the following reasons: * I do physical labour * I work at great depths * I am always using my head first * I do not get RDO's, weekends off or public holidays * I work in a damp environment * I don't get paid overtime or shift penalties * I work in a dark…
Noticed something weird with the cage in Max (or maybe its a feature?). I had made an inset in the faces in the model in the image i posted two posts before this one to capture all the floating geo you see. It worked great the first time i tried to render and i thought i'd never have to revisit that situation again however…
Hey antonny08, Great start! I'm liking the overall concept. I think you need to work on executing it better though. I agree with tholmes3d's points. Follow through on the sword. Try and record yourself swinging a baseball bat much like the character swings the sword. You'll see that the sword/bat continues it's path. And…
the wood still looks more like wookie fur or something, wood grain is derived from the rings of the tree you should either have ring like forms at the end or the wood,, or long mostly straight from from the cutting of the tree http://farm4.static.flickr.com/3067/3048321636_347db66531.jpg the long verticle grains can have…
Since you are looking to build a robust tutorial database, it might be nice to have your normal tag cloud style navigation but also offer linear paths people can follow that consist of several tutorials that relate to one another. If you come to the site looking for something specific, like how to edit camera settings in…
Hi, I’ve made an optimized model from a high one using the least ammount of triangles possible and using UDIMS. Before exporting it I’ve triangulated it and exported as a fbx The baking were made under Marmoset Toolbag 4, flipping the normals in the Y axis. Some fixes were needed to be made, after fixing It looks with not…
As a skilled artist myself, I don't want the statement to come off the wrong way, but rather expressing honesty from experience. Without a doubt folks in this field focus countless hours into their craft and some even go as far as abandoning social life all together until they begin collaboration with others. While is true…
That's a nice story man :) And yes I agree, following your dreams always comes with a risk, but that risk is also what seperates you from other people. Your friends may end up disliking you for never having time for them and stuff like that. It happened to me, it happened to my twin brother but we both got the jobs of our…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…