Hi Pogo, been a few days away myself, though I am glad to see your still working hard on this. I'll start by telling you what I am keen on and what I would modify. This picture has alot of elements I like.... The atmospheric lighting is looking great, your so close to perfecting it. The lighting of the sky and fireballs…
Good start! I like where you're going with this. I would say that the vegetation looks a little like plastic, though. Especially the trunk of the tree; it doesn't have that rough look that Bark typically has. I also see some floating branches on your tree, and can see the planes easily too. Even if it is only a 2 tri…
Often times what separates a good model and a great model like this comes down to how well you execute your bevels and lines. Right now its all over the board. In some areas you have blobby melted plastic looking edges Other spots you have much cleaner looking lines, but then the consistency and size varies quite a bit,…
Hey man, it is coming a long but I really feel like you are being lazy to fix somethings- and I know how that feels, you try to rush things so you can get it done ASAP. It is showing in your work, if you don't like what you are doing then why do it?... Anyways, few crits: 1) The Lamp's bloom is way too bright interms of…
Can you also post wireframe of the entire scene? If it's 12k tris with or without truck (it almost doesn't matter), it seems like you have a ton of wasted polies there too, since your scene is mostly composed of boxy shapes, so I can't fathom where all those polygons went. An occlusion pass would help a great deal to…
with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
Firstly, don't use Groups...Groups are evil... Have you tried Custom Attributes instead of a slider...you should be able to keyframe them no problem... Also you don't need the Depends On part in the new script controllers... Workflow: Create a helper Object (or use the base of your gun), add an attribute Holder Modifier…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
I'll be honest, if it wasn't for @PeterK comment, i probably wouldn't have even clicked the artstation link, i would have just moved on. I'm not a fan of posting a teaser image on a forum and going "more over here pls". That's not what forums are for, that's what twitter or facebook are for. That said, because of Peter…
I was kept afloat last year by gigs that I got on this forum, so I am very grateful that it exist, ALSO reminds me of my youth, not many places like this anymore!