> I've been having a problem with my Polycount cottage lately. Whenever I try to upload a file to my cottage or create a new folder, I get the error "Error 550 test: Disk quota exceeded". There's no disk space limit on my server that I'm aware of, and I haven't been going too crazy with my uploads lately, so I don't have a…
Hi, I just downloaded the newest ddo version (1.6) and wanted to work on some textures for my new project. My problem is as soon as I set up all maps and let ddo do its "magic" I got a script error when ddo tries to "Creating x maps". The error text is: Fehler: Allgemeiner Photoshop-Fehler. Die Funktion steht in dieser…
So I can't find a place to ask questions about toolbag 2 errors. So I'm just going to post up in here. Using xNormal to bake and xNormals tangent space to view my maps in toolbag, but they are displaying broken in toolbag and correct in xNormal. The image below shows rather harsh black tips on the ends of the spikes on…
Hello, Supercops is another short, low-poly, animation I'm working on in my spare time. It's going to be at least a year long project to complete this short but this time I'm collaborating with a fellow you-tube who is doing some interesting motion capture for me. Animated in Maya it's all kept very low-poly so that I have…
Behold the cosmic horror that lurks beyond the farthest stars! What nefarious galactic plans lie behind the unfathomable eyes of Zaxalar, the alien conquerer from Planet X?! What monstrous purpose could drive this hideous creature to invade our peaceful planet?! Could such a vile beast be capable of thought, rationality,…
hi everyone I have created a modular set of ancient ruins to publish on unity asset store.I have tried uploading it there, but i m getting a error every time. I get the msg of the error after the uploading process comes to an end. Below is the error i get when i try to upload. error IOException: Sharing violation on path…
Hi - I am getting shading errors in my maya-xnormal-handplane workflow. I've watched the youtube video and think I'm following all the steps. See this image. There are a few areas of "stress" due to long triangles but compared to what you do in your maya-handplane video when you slash the model apart, it feels like this…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…