Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
Sounds to me like you're looking for this: This will align to X, Y, Z anything you have selected. Combine it with constrain to get more control as well.
Ok, even weirder is it seems that this glitch is constrained only to the specific file. I just loaded several other files and there's no issue. Really really weird...
What do you mean when you say 'connected'? The mesh needs to actually be skinned to the bone and not just parented or constrained or some such, just to be clear.
In that video, wouldn't Edge Connect + Move w/ Constrain to Edge work just as easily? Perhaps not on more complex shapes, but certainly on the more primitive ones.
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Agreed. It is strange. I don't know - maybe it's because it's primarily for manufacturing and design purposes...? The few I've spoken to on the Autodesk forum don't come from a game development background so some of my approaches/workflows were alien to them? They're very particular about constraining sketches and having…
Rig update - day 5: I'm slowly loosing my sanity. I'm starting to think in hierarchies and constrains. All jokes aside, i'm learning a ton doing this project and i'm pumped to push this model further :)