Doom 3 character model tutorials Im looking to sub contract some work for U3 for character models, as the process may have some similarity to the process of the current Doom 3 model creation id like to look at the method of Doom 3 character generation as a guide to the process in next generation technology for unreal…
Hi everyone! My name is Javiera Argandoña and I'm available for some Illustrations and Character Design freelance work! My rates are: -CHARACTER DESIGNS: 90USD Single character in full color -ILLUSTRATIONS: 120-250USD Depending on complexity I'll leave some samples below and you can also check my online portfolio to see…
Hi there, I have an idea for a game (iOS and Android) and I'm planning to hire a company to develop my game. But before contacting companies I would like to learn a little bit about designing game characters. The game is like Puzzle & Dragons, only in Puzzle & Dragons there is a lack of action and that is where I want to…
Hey man nice work with this character. There are definitely some crits and issues to be addressed with future projects, so I'll try and describe the most significant ones below. The first issue, and most possibly the most important, is to have a clear design goal. I read that this was a re-design inspired by other fan art…
Overview Home to the iconic massive multiplayer online role-playing game RuneScape and its extended family of adventurous titles, we’re a leading games studio that places our players at the heart of everything we do. As the home of living games, we’re committed to the development of exciting new titles to build upon our…
Someone was asking about the character specs in the game-artist.net forums, so I thought it may be useful for folks here as well if interested. Since Lexica is a mobile game, many of the assets were pretty low res. So here are some specs for ya on characters.. Triangle count: most around 2300 tris - sculpted a high res…
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
I've been putting together a real-time character project of Rocket Raccoon from Guardians of the Galaxy 3. My goal is to get the character to visually look as close to the movie version and running real-time in UE5. Right now I'm still in the concepting/high poly modeling phase, trying to get proportions and costume…