Hi Darkleopard, Firstly, I'd recommend watching Choco/Wenda's great tutorial(s) on creating landscapes for Cryengine. http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco Once you've decided what landscape your going to build get plenty of references off the net.I chose the Tabernas area in Spain and got…
I am afraid I will have to agree with Brian - using a stylised concept can be tough when you are still learning. What often happens is that you pick up mistakes in the concept artists work that results is a funny looking model. Even If a more stylised look is what you are after, it is worth at least trying to scuplt an…
Arma's modding tools are terrible, and I doubt it'll change anytime soon. Re, FBX, O2 can finally import FBX files, but it's under the export menu... Harry on polycount is one of the few guys here that i know of thats gotten models in: Simple material guide http://harrysite.net/talk/showthread.php?tid=330 Material…
I totally feel you! I have been there as well...and I can relate to that absolutely. One thing to make clear: I didn't suggest to delete everything! ;) That would have been really bad feedback actually...If somebody tells you to delete everything ever, don't listen! Because he is an a**hole haha A portfolio is there to…
Hey guys, @doeseph Im trying to get some good looking wire shots for you but am having trouble getting anything that looks halfway decent. Im currently taking a screenie in ZBrush and then desaturating and adding a levels in PS but unless i use a HUGE image everything is really blurry. I guess i will have to break it all…
The thing with toggling is that if the selected objects have different modes then it's best to set everyone to the same mode first, and then only toggle when all objects have the same mode. This is how most software do it. Also, displaySmoothness seems to take an object list as parameter, and return lists as well, maybe…
DAY 2: The second day of designing I spent some time with head gear for the Samurai. I used the Slick Hair Bun from the CC Template and then started work on the helmet. The next step was to start creating the Mask and other details for the helmet making sure that it would fit the character’s head. I spent most of the day…
Yeah you are right. I should have written what I was trying to do. I was trying to see what I could "pull out" of CE with only using shader parameters. That is why: 1-) Only one random texture from google. Use PS to iterate necessary normal and displacement maps from it. 2-) Use only shader parameters and simple sunlight…
k this is what got string $layers[] = `ls -type displayLayer`;for ($layer in $layers){ if ($layer != "defaultLayer"){ //Set all layers to off then turn the current layer on. setLayerTo all".visibility" 0; setAttr ($layer+".visibility") 1; //Grab connections of the layer $conns = `listConnections -destination 1 -source 0…
No You did not sir. Everyone including yourself had some sort of link to the outside world. The place where I work are random and people that I meet, most of them do not welcome different breeds than their own and they certainly are not game-oholics or have creative passions like we do. I am looking for a specific example.…