- yes you can cull on multiple levels now: per-drawcall using draw indirect (older hw supports this), per-triangle cluster (within task shader), per-triangle (in the mesh shader, if feasible). This feature is completely orthogonal to raytracing, you feed all data yourself. So you come up with your own culling etc.…
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
Hello Everyone! We're back again, this time we are looking for positions to fill in our team. The game is an RTS set in space with full 3D navigation and focuses heavily on tactical combat. Ships have weapon firing arcs, subsystems that run on a power generator of which can have drastic effects on the ship if damaged, and…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
It depends, at the lowest level you create shaders with the material editor. You can create material instances of existing materials and just change values (this is how most games utilize "Shaders", having a master shader with lots of values that can be edited). Also, there arent really any "best" shaders in UE3, just make…
This slider shader has been created in Unreal Engine 4. The shader was created to extend the appearance of the UMG widget sliders. At the moment, you can only control and customize the slider bar and handle colors. This slider shader allows the developer to also customize the masked slider bar color. The shader is…
Hey guys, A friend and I are working on an environment project for school. The project is based on Japanese Edo architecture which makes use of paper amongst other materials in their buildings. I want to make a shader that makes it look like there's either a soft orange light shining or flickering behind the paper to help…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…