Hi guys, I decided to make a thread for some C&C on this drone based on this concept: https://www.artstation.com/artwork/1Ndk3 from Dmitriy BessonovHere are some wips, C&C are very welcome. Btw i try to make it a bit different. Thanks,
Working on a war machine style soldier just wondering if you guys see anything I should work on and how the armor is looking. Also any tips for building armor would help alot I plan on taking this to zbrush :) pls critique thanks :)
Alright, so this is VERY early in the project. I'm just making the textures and models in max to import into UE4 later. I'm fairly happy with the stool, pipes, and toilet, but the bed is god awful and I can't think of a good design for it. Anyone got ideas? Thanks!
The silhouette of the helmet reminds me of a medieval knights helmet, which is very cool. If you're unsure of the goggle design, maybe go back and look at some medieval ref, and try to design a sci fi faceplate/goggle adaptation.
I started this scene some time last year but never got around to posting it. I'm looking to improve my modeling and texture work especially my spec maps. There are a few mistakes I would like to fix. The pipes heading towards the door I will change them so that it makes sense. Here are a few renders of my models. Please…
Hi All, This was project I did for school, and wanted to continue on. The Idea was a facility housing a particular tree from earth (The only one able to sustain life on this new planet) until the planet was ready to accept it after terraforming. I plan on modeling a completely different tree for the scene but other than…
Within my last classes studying Game Art and Design, I went on to create a character using the skills I have learned. Modeled and rigged in Maya, with texturing done with Zbrush and Photoshop. I am looking forward to reading some critiques to further improve my 3D work. Thank you.…