@harry1511 Looking pretty good, yo! As for your trees, I think they'd look pretty good as 3D objects rather than flat planes. In MrRik's model, he had them as flat objects, but it's because the camera was going to be locked to that angle. Either works fine, just depends on how much control the viewer will have over the…
So i am creating pile of ram, cpu, and may be some other computer parts material in substance designer and i am having an issue with piling things i used tile sampler and randomised the input now the problem is this the pieces should overlap each other not change its value and mix up with each other so how do i keep my…
Hi there, Looking from the beginning of this thread to now, you have made a ton of progress in the right direction. My 2 cents: The background rocks have been sort of weak from the beginning. You have made a lot of changes, and they do look better now, but they could still be better. You should be using those background…
I am going to hit this real quick, (I just don't have the time currently) your rocks are way too soft, and, what I see is a very common error in making rocks... have now become mashed potatoes. I have also, never seen a rocks look that muddy texture wise. I looks to me like your guessing, (common error) at what a rocks…
Maybe it would be better to break up your "super" Substance files. Lets look at this scenario. If you spend weeks making the perfect rock generator that can be used for any type of rock. You created this outside of work for a client. And you use it as part of a simple small asset that you maybe spent 2 days on. Should the…
Hi. This is really nice. Good job! When looking at this I had these impressions: - Some shadows don't seem to affect some objects, like that rock arch near the bottom, its cast shadow doesn't seem cover the rocks in the water? You can fill those rocks with only their darkest tone. - The treasure chest and the bottle in the…
Hey guys, I'm updating this intro as this was to be a showcase for a friend but no longer needs to be used for this purpose so I'm free to do what I want with the scene now I've decided to set it in a rocky mountain setting full of pine trees and a big river running through the middle. I'm using this software for the…
Hi, time for another update. :) Thanks a lot, I really appreciate that. @Peyd3d You make a very good point about the camera positions. I haven’t fully committed to fixed cameras yet, and I can see how that makes it harder to read the space clearly. Locking in a few key viewpoints soon will definitely help with composition…
I am going to be replacing the rock wall with a rock that I can duplicate as the rock wall. 5 of the same rock combined in marmoset. Low poly baked with normals and AO.
Nice work @Luke_Neubaum ! Could you try to breakdown of what you did on the rocks? How did you do it? I've recently had a job to sculpt rocks and I wasn't totally satisfied, but your rocks are rocking :D !!!