Hey everyone, I've been working on this Egyptian cafe scene on and off for a few months. Would love some feedback. The modeling is mostly done except for some minor props (such as trashcans, cash register, bus trays which are currently stand-in models). I've got base textures on most but not all of the models. The lighting…
Probably they just projected an image or maybe even handpainted. If you tried to bake geometry hair it's likely that you get some projection issues. I'd expect anyway. It's a possibility, but probably more work/less flexibility than just old fashioned texturing techniques.
What impresses me the most are your color choices.I'm a big fan of your color palette especially on your handpainted textures, it would be really cool to see the blue and orange color scheme from your painting on the actual 3d scene so looking forward to that.
Thanks Cyrid. I am debating whether to just haindpaint and ignore sculpting all together or not. I want it to look good on my portfolio. Would you rather see a next gen handpainted industrial mario? or a more grungy next gen industrial mario?
Using the heightmap-to-normal route you'll be able to generate small surface detail and stuff like that, however you will have a very very very very hard time trying to handpaint edge shading (as usually baked from a high poly source) into a normal map ;-)
I suppose this will be all handpainted? All of the proportions seem spot on from a top-down kind of view, but it's looking a bit tall on the center box bit and the cylinder tower bit. so it ends up looking a little cartoony. Dunno if that's the intention, but looking forward to textures! :)
definitely! There actually is no AO bake on this scene at all, all the detail is handpainted and I believe the entire scene was unlit more detail can still be put into it for sure; I'd like to go back over everything and give it even more highlights and color detail for sure
A little tip for space games, found a skybox generator a while ago. It is really awesome but takes a while to learn, there are a few great examples that you can play around with. Check it out if you don't want to handpaint all skyboxes.. http://sourceforge.net/projects/spacescape/
I'm not a 3d noob (Been in the industry about 2 years now) but I am a character noob, so I thought I'd take part. This is my WIP of good ol' Berry Twig here. Obviously going for the mobile, low poly handpainted option :)
we created a new workflow for us here, pretty much no texturepainting involved. Because its almost impossible to either find the people for painting or getting the budget for the time spent to texturize it. So what you see is simple polypaint + bakes. No classical handpainting of the textures.