Hi all, I need to beef up my portfolio quite a bit before sending it out to potential employers so I thought i'd start in the deep end and try some hand-painted textures and low poly modelling. The original concept is from Blizzards WoW: Catacylsm concept art I found via google. I've tried to model and texture the prop…
I've been working on a stone lantern to sit either side of the path, at the entrance to the tree. Did a few thumbnail sketches to get a few ideas, not that I was aiming for anything particularly fancy. I did a sketch in Adobe Medium. Once I figured out I could constraint to sculpting on specific axis I was able to sculpt a…
Not sure if you went ahead for the 2nd part of it? It's good to see you tried, here's my feedback: 1 - The shapes you did are very rough, they show too much brushing everywhere, did you apply the noise? You could try trimming down a bit more and make the rock appear a bit more smooth like the reference. 2 - Your slates…
Yeesh. Seven months later and you'd think I would've finished this thing already. Oh well. I've been trying to finish some stuff up before GDC rolls around, so I decided to come back to this and give it some love. I'm close enough to finished with the high-poly that I was able to start making the low. I still have some…
Awesome comments guys, sorry for late reply! glottis8: Stoick is awesome! I`ve tried to bulk him out a little bit, but I`m not sure I wanna add much more clothing to him. I`ve added more hair though, and I think that helps getting him more in that direction. DDuckworth: The polycount is based on the numbers from the newest…
Hello! I am modeling an old coin and I got stuck on its rim part. The rim mesh of the tails side has a messy topology, and I'm not managing to perform a boolean operation to combine it with the rest of the coin. This is my reference image: Top view of the problematic rim mesh I mentioned: This is how its topology is…
I'm running all of my game art apps off a 30GB partition on my Macbook Pro and would like to get Unreal Editor installed. However UT3 takes up a whopping 9GB, and I need to trim this down so I'm not constantly shuttling my project files onto temporary storage everytime I work on a new one, since my working files +…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
The light mapping Mythic is reffering to is of the light BAKING variety. You would generally be responsible for concepting out your building/asset/prop, modeling it, unwrapping it, painting your textures, and then baking down some good GI or directional light into the texture for use in the dark map slot of our proprietary…
First of, thank you Dabou for the words and the feedback on the shoes, I tried following what you said and it is indeed feeling better. Sorry for taking too long to reply, I went on a vacation trip for a week. The work on the dwarf continues, actually the highpoly is on a stage that I call pretty much done, I don't wanna…