Here's a couple links for more information: http://forums.cgsociety.org/showthread.php?f=59&t=962533 http://www.zbrushcentral.com/showthread.php?t=106572&page=3&pp=15 My favorite ZBrush training of all time, and I have several!
Hey, I got a High low mesh and i just tried making 50 screw heads of the same design. But that is really a pain. It is always the same action. Is it possible to kind of mirror every step i do to the other areas? Thanks
Hello, I am having trouble solving this issue. I need the handle of the pot to be thinner... if I select the polys, vertices or edges and scale them down, it scales also the dimensions of the handle. Is there a way to make just the handle thinner without having to scale the selected polys? here's an image: Thx for help!
Oh man I always wanted to participate in one of these so badly.. So here it goes. I will be doing feedback starting with my next post. I hope that's ok! I picked the second concept "blade nare" by Q -peng. First I made notes on whatever stood out to me when I looked at the concept. I also made a list of steps so I wouldn't…
Hey Cobe. I am new at this too and I know that it isn't easy at the begging because you see so many things and concepts that you finally get dizzy. But polycount has a lot of users willing to help the begginers and that's awesome. Some of them even make video-tutorials so you can understand those concepts and the workflow…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
Interesting shot! It seems a bit abstract so I'm having difficulty parsing exactly what's happening. Since this is the animation forum I can comment on the animation. It's a bit minimal and stiff. If I understood the characters motivation I might be able to give better direction. Right now it seems as though he's…
Los Angeles Game Studio looking for a highly proficient 2d
animator who can help with creating sprites / other game assets. Ideal candidate should have: experience with Spine 2d or some other great animation tool experience creating assets that can be utilized by Unity Engine easily Please send examples of work and desired…
some slow progress: i did an iteration on all the leather parts. i had trouble getting the right look - especially the croch area. i first tried to follow reference pictures for leather pants but it just didn't look right. the wrinkly parts didn't fit with the rest of the leather parts. i ended up with just sacrificing…