Each object has a unique ID number, the name is just a property that YOU see. Max sees "object 345678" Which happens to be a box with a property called "Box001". You can have two objects with the same name property just like you can have a box with identical height parameters. You don't have to worry about max mixing…
Guerrilla are doing a talk about asset production at FMX next week: http://www.fmx.de/program2014/event/3460 I'm guessing this will be available on their website after the event so everyone can see how it's done :)
I'm sure others have noticed this, but now until Thursday, it's only $34.99 (50% off) on Steam - thinking about picking it myself, if only just to mess with for a bit. I love the look and feel of old-school RPG's and had some fun with To The Moon as well :)
Hi! One of our devs actually recently was at RTX where he spoke with both Frank O'Connor (Franchise Development Director at 343) and Jessica Shea (Community Manager), they confirmed what we had expected. So long as we abide by Halo's terms of service, we should have no problems. In short this means: 1. We cannot use any…
mhm if i type in what you said the site tells me £463.76 (ex VAT). wich is still fucking expensive. i don´t know about taxes and stuff in the UK but you could get the same setup in germany for about 400 euros wich would be 340£. so bad deal if you ask me.
I've been playing around with some more complex examples and fleshing out a selection of scripts so a user could try many variations. The attached image is a 34k tris or so and it still unwraps beautifully. @ Farfarer What would you consider long? On this 34k mesh it took under 15 seconds to run. Would be nice if it was…
@lotet the stuff that you see in the images right now has 34k together, but quite some elements still need to be added. I don't really understand what you mean with the triangles going in parallel... The hair is on the list of stuff that needs to be done, both reducing and adding polys... @Maxilator, aaah a little bit more…
IT'S ALIVE. At last, bounchfx and I finished REMNANTS OF ACRIMONY, our long awaited VS set! I greatly appreciate bounchfx's collaboration on this, he did a superb job on modeling and textures! It's quite a journey, but memorable. Please give it some love! and ability icon for vengeance aura to match the head! you can view…
thanks yall going to do some engraving studies before I hit up the gun, see whats optimal , and experiment with differences between my older style and some new dynamesh features http://vimeo.com/34111595 http://vimeo.com/34111564