may we see the prop? i'd just be interested to see what you pumped out for the art test. as far as the power of 2 textures, its a hardware limitation i believe. so if a special device (such as the psp) was designed for non-power of 2 textures a 448 map may work. although i hear using non-power of 2 textures is slower than…
Just on my phone right now. But OW is all about juicy bevels and readable edges. Get rid of the 90° angles and add some nice 45° chamfers so the can catch lights and shadows. Also work on stuff a bit further away to avoid details being too small. Do not just stuff things into things, make sure there is always a nice…
1. Eat pork and beef only once a month 2. Make a lot of progress on my side (2 year) art project 3. stuff Previous resolutions for me that I actually stuck with: 1. full day each week without any meat 2. Not be persuaded into a decision by guilt, but off of what I decide is best for the situation
took me 4 years to break in (studio gig), 2 in school and 2 working on portfolio. The last 2 years I was working on average 12-16 hours 7 days a week. Actually, it put me in the hospital for a while, lol. Just work every chance you get, if you want it bad enough its not that hard really.
ok mr daz i dun want 2 take ovr ur thred i hpe u dont mind but i wun 2 post my new web porfolio sight hear 2. i hoep u liek it http://www.bertaut.com/pokemon.html if ne 1 is hiring concpt art plz let me no, ok?
What is your assets in quake 2 used in this mod, any link love q2 stuff :), long time ago i was active on quake 2 evolved forums similar conversion to this mod
Hi Joel, you either need to change the materiel to be 2 sided or shell the inside of the pipe. It's probably just better to set the material to be 2 sided though. Keep up the good work :)
yeah, I don't see it as being expensive. It's also 2:45 not 2:00 and with the video I was really trying to provide an approach that people could take away and use in their own work.