Short story: I wanted to present a real time character and prop in a HDR-IBL real time environment. Long story: I'm an environment and prop modeler, so I wanted to try characters. The rider was practice to get the techniques down (low poly mesh, sculpt, subtools etc.) Attachment not found. After the character was done, I…
other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…
I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
1. Fallout: I remember following the development of this game really closely, I played multiple playthroughs to explore the different endings and such. 2. Baldur's Gate: a classic, 'nuff said 3. Planescape Torment: the writing and the setting! holy cow! It turned all the RPG tropes on it's head and predated the movie…
Looks cool! That top down shot reminds me of the prerendered backgrounds you used to see in games back in the day. I think you have some scale issues going on here, mostly with the door. Here are some typical door dimensions based on some random Googling I did: And here's a guy in your shop, assuming your door is standard…
I live in boston. Didnt know Northeastern had a arts program lol Get rid of your about page. Its useless. No one is gona read that especially since your not well known. Its about the art. Not about you. Camera- Would turn the camera more to make it a real 3/4 view in perspective mode. Right now, its mostly all the side…
There are various problems with baking lighting using point lights. The most prominent is that specular highlights will kick you in the ass if you don't adjust your gloss and overall intensity properly before baking. The wider the specular highlight, the smoother the shading will be. This is essential if you're using any…
What's up guys, finally managed to make a start on this awesome challenge, some great work from everyone - Great to see everyone getting stuck in! I've just blocked out some of the big shapes so far, apart from the face which is almost finished. I'm planning on taking it into Marmoset 2.0 and doing a nice next-gen…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…