Hey there, Escudero! Nice looking run you got there:) Here's some feedback I've got: When I do Run and Walk-cycles I like to start with the hips and then go down from there, and when the legs looks ok I do the upper body one part at the time. So looking at the run this way you can see that the Hips up and down-motion is a…
I use MODO for modeling and UVing prop assets for game engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
Tanner Luce These are three lighting setups I created using the Courtyard scene. With each lighting design, the courtyard transforms into a completely different concept both visually and emotionally. Ancient Temple Someone in a remote part of the world, there exists a temple that has been untouched for thousands of years.…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
Smart guy. You should listen to him. I did a bit of browsing on that project and it's going to fail. From what I could tell it sounds like a bunch of pre-20 (some of them have posted their age) fans of an anime that don't understand reality yet. That's not a bad thing as I myself have been there before. It's just that…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
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SOURCE: Kotaku "The game industry is not exactly known for valuing workers. Big studios are rife with soul-destroying crunch and end-of-project layoffs. French studio Motion Twin, developer of the Castlevania-inspired roguelike Dead Cells, is trying something different: Workers own and manage the company. There is no…
Zoe drifted through the dark rift between dimensions, in a place outside of the usual rules of time and space. Sitting upon one of countless craggy 'islands' of rocky debris, that floated about endlessly in a boundless black aether, she let out a sigh. “Welp...I'm bored!” She mused to herself. Sulking, she ventured…
A lot has changed on the course of this project. After a disappointing search for free music for a short clip I ranted to my friend and former band member, ChePawsky, who agreed to write a tune for it, this of course blew the project slightly out of proportion, a cooperation with a fellow artist raises the bar quite a bit.…