Work horse! Keep em coming. Hands and feet are my favourite parts, if you hide the rest of the body and turn on Local Transforms under the Transform palette they are a lot easier to manage.
Done with texture, but i still need to refine the mask. Also rig is wrong... Any Idea the problem? I checked the transform of both of the shoulder rig and my item have their transform of zero.
However, they scaled the circles, so that defeats any subsequent modifiers as they'll inherit the scale transform. They have to either not scale when they duplicate, or else reset the transforms, or else work in subobject mode.
Hi, this problem is most likely due to mismatching transforms. For baking use +X for R, +Z for G and -Y for B and make sure the object you use doesnt have any transforms.
Hey guys, making a long story short here but today my new ssd (1 tera) arrived. I was all happy and decided to clone my old SSD to my new one. After this process neither SSD's wanted to start windows so I had to reinstall windows on my new SSD. Unfortunatelly this means that all the little scripts that I found/ keybinds…
Hello everyone! I am working on a game for school and we are in the very early development stage. I have a base character and a rig for the base body. I would like to be able to add whatever shirts and jackets (separate meshes) to this base character rig without having to paint weights for each accessory I add. How do…
Hello workshop artists. I wanted to put together a thread to more formally introduce handplane to the workshop community. We have been sponsoring the the dota challenges on polycount for the last few months and I am a longtime member of polycount. From what I can tell, only some of you are using our tool. I wanted to…
Whoops! My mistake, it should look like this: PartB[i] = paramWire.connect master[#transform][#rotation][#z_rotation] PartB[i][#transform][#rotation][#z_rotation] ("Z_Rotation * (" + ((1.0 / PartB.count) * (PartB.count - i + 1)) as string + ")")
( if $selection!=undefined then ( Obj1=$selection[1] Obj2=$selection[2] Obj1.pivot = Obj1.center Obj2.pivot = Obj2.center Obj2.transform = Obj1.transform ) ) Should do what you want.
In the PGG where you changed the grid size / UV snapping, there's a button underneath that says 'copy to translate snap increments' Otherwise you'd have to go to Transform: Transform Preferences: Increments and change the value there