Hi, im looking for criticise and help about the next step to follow My idea is to make an animation or some renders and i want to learn substance painter to do the texturing
I got told by a studio that my stuff is too 'cartoony' looking. So I am trying to create more realistic Objects and Characters. Hoping you can help me along the way, Thanks. Here is 2 projects that I am going to try and get done.
Hi, I would like some feedback on a project I'm working on based on a concept by https://shenglam.artstation.com/ I'm trying to get to the next level with my props but I need some help to see if I'm getting it right. Thank you in advance!
Hi guys, Im in need of some help with this HUB im creating in Maya. Can you guys help me out...I cant seem to get the ploy flow right around the area which curves upwards...and its becoming less sharp along the edge as it rises. I've tried to show this in the attached JPEG. Any help would be awesome! Thanks.
Speed sculpt I did during lunch yesterday. I always love watching these things so I wanted to share with you. [ame] http://www.youtube.com/watch?v=4XsoJQQ5Ddo&feature=player_embedded[/ame]
unfortunately Unreal has problems with self sorting translucent materials. sorting between different objects migbt be better, so you could try splitting the mesh along the bottom of the curved surface so you're never looking through the mesh at itself.
I am a 3D artist looking for jobs, remote, onsite, freelance, anything goes. Here is my portfolio, Linkedin and Facebook https://nguyenphan1094.artstation.com/ https://www.linkedin.com/in/nguyenphan1094/ https://www.facebook.com/nguyenphan1094