2nd update: played with extending the bottom lines a little, added some placeholder artwork for where I think the city will go. http://cl.ly/0Q0D0u1d1A1z
This is for a proof of concept, so I will likely buy a few prebuilt / pre rigged models and use them and if it's successful extend the project further into something more custom.
Hi all! I'm an hobbyist programmer obsessed with extending an old game engine (Halo PC) and i'm hoping to pick some clever people's brains on occasion :) .
I would boil it down and squeeze the text in next to the logo and not let it extend past the guard. It will serve the same purpose while making it look MUCH sleeker.
OK, so one of the easiest pieces to fix was the axe. It has been adjusted to be less top-heavy. I tweaked the lighting a bit and extended the stem to the handle.
It certainly happens. Most engines will allow for Shader lodding too, often roughness will be increased or normal maps dropped but there's no reason it couldn't be extended to changing other maps
Hello people Link: https://www.artstation.com/marketplace/p/2NYdy/xnormal-batcher Tutorial : [ame] ChangeLog: v 2.0.0 - NEW UI / UX. should be clearer to use. - Batch log - Less bugs. I'll have to probably update my tutorial video as well :) v 1.7.1 Fixed: - Bug : When Using prefixes: The xml file wasn't generated properly…