Me and my team decided, after developing a game at Global Game Jam 2015 in 48 hours, to polish the game and publish it on google play. if you want to try the game >>>> http://globalgamejam.org/2015/games/split <<<< I would really appreciate some feedback about the environment and textures I used. We chose to use a…
Can you please stop? nobody is going to shoot you because you didn't search, just next time search :thumbup: I mean yeah its a tough position to be in but like Autocon said your not the only one in this situation. You are never going to make it if your attitude is always like this. I'm not going to sugarcoat this but…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Okay a client dropped the ball and I have to redo the textures to an arm of a character. The question: is I already unwrapped and textured the arm, the problem is it was in parts so left side had a hand, right a bicep ect. scattered around the final unwrap texture map. (their was clothing removed) There has to be a way to…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Hey all, I've been playing about with Zbrush for a bit. I've decimated my model to around 1000 from 400k after finishing my sculpt. I'm just wondering how I can take that high poly information and use it on the Low poly version. I've done this 100% in Zbrush so it didn't initially have UV's. I took the LP into Maya and…
Back a few years ago I used 3DSMax a lot and also used a little Maya. In my opinion, 3DSMax is a better modeling tool that Mya and it is widely used in the game industry. In my team, most artist use 3DSMax. Maya has its strength but they are not on the modeling side of 3D. Personally I made the switch to Blender about 4…
i was wondering are there artists here who work on games or movies who wish that the entire thing was their vision only. Do any of you have a vision of a universe that you want to create and you don't want anyone else interfering with its creation? does anyone here get annoyed by how your concept sketches get turned into…
If you're not sure what I'm talking about - http://en.wikipedia.org/wiki/Texture_atlas Was wondering if using this method is the best method for using textures in next gen games? I was reading some stuff on the Unity forums today and they recommend you combine all your small textures into one big texture atlas or…
It's common knowledge that college only teaches you 10% of what you need to know in a professional setting. For my college experience, lightmapping fell into that 90% that wasn't discussed. Unfortunately, it's also a topic that was cited as a weakness of mine when I had my portfolio reviewed at GDC. So I'm wondering if…