Having spent most of my adult life in a game-dev desert, being unable to relocate due to family commitments and ending up working for some really dodgy bastards there are strong echoes of my own experiences here and it's hit me right in the feels. I was fortunate enough to find a path out but I remember the feelings well.…
Right, but that's largely irrelevant though ... Once the OBJ/mesh is imported, one has to work with it :D Shaving off about 2 seconds of export time is not what's going to help with retopo.
As an image, i dont really get a sense of composition or thought put into a focal point, or anything to guide me through the image. It just feels like a lot of noise that together composes a scene. Not that theres anything wrong with that I wouldnt have let the viewer see the rock and open section to the right, it draws my…
1: Whenever he says anything you say "right", "Person 2", you know that? 2: Right. 1: "Person 3", what do you think? Your staff just follows you around and says "right". Just like a regular parrot. 3: Yeah, shape up. What are you some kind of parrot? 2: Right.
Thanks for the feedback. Thing is, I have someone who made this as a concept. He is not my friend but his artwork is good: Probably should have shared the concept right from the start. I already deviated here and there, in general I believe it is one of these things where art is higly subjective.
Is there some type of organized protest going on at Artstation right now? The site is slow to load, and seems to getting bombarded with this "no to ai" image:
If you want to work in games, then ideally you would make assets that will be shown in a game engine, and would work in a game. Environment art in game development is a great option, lots to learn and achieve. A demo reel is less used in game development, as people tend to have less patience and don't want to wait even a…