I came up with the idea for a device within 3DC that would give you the ability to use voxels to create a perfectly tiling normal map. It seems to me that Voxels would be perfectly suited for this kind of work. Andrew seemed to think it was a great idea but unfortunately it's not seen the light of day yet. I started a…
I was not talking about the implementation of the ribbon, I was talking about separating things for good order: subpanel are a terrible error for instance, you lose more time clickin on the subpanels then on the actual tools than using a duplicated macro on a toolbar. Making things cleaner and appealing is nice, we all…
Hello, this is my first time developing a character from scratch. Any critiques would be appreciated! Sharon Sinister Figgs - "Sharon is the head of one of many criminal syndicates competing for the domination of Bayside city. Like an unofficial civil servant, shes fiercely protective of the turf and people under her…
Thankfully not everyone has shared that pragmatic approach to life. I guess its all perspective... For the few people who have gotten it and shared it not only has it changed their lives but ours as well. Even people who don't know them or their legacies have benefited from their efforts. I venture a guess that you…
Just because art is more "creative" doesn't mean it's a better or more fulfilling job. Don't let your job define your life. Life is long and goals change -as you're experiencing now.- Sometimes you just need to be pragmatic. The grass is always greener on the other side... Why not create game prototypes in your spare time…
The normal transpose tool is still there. I prefer that one too. I think from a user's perspective, it helps to know that the developer designed the software to be used with a tablet. Most of the tools are really comfortable with a pen, but not a mouse. I think their goal with Core was to make it more accessible to people…
Hey guys, I have this shader I've been working with in Unity. I'm not a programmer, but it's been doing the trick. One thing I dislike about it is that it overrides the 'Colour over lifetime' modifier in unity, which I would really like back. I need the animated Uv stuff this has on it though. I'd rather plug in b/w…
yeah... while I appreciate @carvulieros attention to realistic detail, the passive aggressive tone starts the critiques off on the wrong foot. It becomes less about empowering others and more about a battle of ego's. And the entire point of the community is to empower each other, right? Also, there always has to be a line…
So Faultfinder ;) The mask has some metal that hooks behind his forehead...not the most firm of attachment possible, but I couldn't think of straps that wouldn't look bad or clash with the hair...I didn't want to change the hair just for the mask, especially since I want to create multiple hairstyles and would have to then…
The Klemmor ... The most fearful creature from the warm deep waters near the magma core of Planet Kragma... This creature was designed for a 3D challenge. The subject was "Creatures of the Deep" Low Poly Model, 12500 tris :) What you guys think??:poly121: