For those of you who watch tons of tutorials, which has been the intermediate-advanced tutorial which you'd recommend the most? One which pushed you, or was filled with tons of tips and tricks which you've never seen before. I asked this on the Facebook group Ten Thousand Hours (which I'd highly recommend checking out),…
hello, so i am following tutorial and the tutors sculpt goes from 250,000 to 300 from adjusting the sliders in decimation master but for some reason my sculpt wont go below 700 any ideas why? using dynamesh in tutorial.
Hi guys, Here is 1 of character in my personal project. I did sculpt high poly long times ago but just came back to finish Low poly, UVs, Texture, Rig and Pose him. Here are some of his info and personality. He is highly trained soldier both physical and mentality from a famous Academy. He is product of advanced warfare.…
Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
You just need to loop through them. For example (with 'i' becoming the loop number): for i=1 to 24 do ( meditMaterials[i].ambient = color 230 230 230 meditMaterials[i].Diffuse = color 230 230 230 )
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…
I'm holding off on painting for now (the colour seen here is only rough vertex colour for concepting/sculpting purposes); at the moment every model is missing vital texture maps. I'll batch paint all the models once I've figured out the UV layout; there's a number of gameplay mechanics that could affect how I do the UVs,…
What the title says. My company needs to create 3D models of 35 faculty members for a client, but we're pressed for time and manpower for this particular project. We basically have a month. Barring starting from scratch or stylizing/simplifying, what methods can we use to quicken the process? I'm downloading the 123D Catch…