Happy Birthday, just feels like yesterday opening up this amazing forum and feel like home :) http://wiki.polycount.com/wiki/Polycount:About#:~:text=TNSLB-,History,2%20plug%2Din%20player%20models.
It's probably because you still have active history constantly trying to maintain the UV-positions between the two objects. Try deleting history before adjusting the UV:s.
Is there any history on the mesh other than the stuff required for animation? If so, try an edit>delete by type>non deformer history. I doubt that's the problem, but it's worth a shot.
Sounds like a fluke. Have you tried selecting all the verts and welding? Delete history? Or try combining the model with a cube, then delete the faces for the cube, then delete history.
you might have to delete history on the curve after you rebuild it, could be the loft and extrude tools want to work on the geo directly and are having problems with the node history
Hardcore History is great, the guy is pretty good in making it compelling. http://www.dancarlin.com/hardcore-history-series/ I specially recommend the Wrath of the Khans Series (it used to be free)
Try deleting history, even if there is no history. Alternatively, I found that tweaking a UV will snap the normals back (you can undo after tweaking). Not sure what causes it.
probably soemthing in the history of your mesh. ;) if you have your old file, select the mesh and go to the attribute editor. there are numerous tabs there, some of them history nodes. my guess is, some of them might clash with your edits. i always try to delete history before i bind a mesh...
"Edits you make are live and re-editable, with history off,..." So when history is off, edits I make are live and re-editable... what does that mean? _______________________________________________________________________________ "The downside is that it isn't very "smart" at reading through the history, so you usually…