Late to join, going to try and keep it super simple. Classic troll under the bridge, tempted by the beauty of nature/flowers. He wants to be in the light, but he can't 'cuz it'll rockify him! Concept image coming once I get to my desktop tonight. Edit: or when I get some damn free-time! All I got so far is a scene quickie…
Too many things look like they have the same color (rocks, planks, walkway, flying thingie under the bridge, thingie on the bridge). you can make out what is what if you look closely but you could do better.
http://www.tomshardware.com/news/cougar-point-sandy-bridge-sata-error,12108.html apparently the 3gb/s SATA controllers are pretty fucked, and intel are going to be ordering recalls pretty soon. anyone who's purchased a sandybridge motherboard might want to keep tabs on their vendor/manufacturer for details on how/where to…
Hi polycount! I'm going to make in 3D this work Under the bridge by Sylvain Sarrailh. I'll show each my step during the process. UPD.The final image looks like this The first step is quite simple. I made a block out of the scene. On this stage I want to get right relative positions, scales and proportions of the objects.…
Hey guys and gyals! This is my first time creating a polycount thread for an environment project. Any advice and critique as welcome! My new jungle/tropical themed environment is inspired by this concept art by Kun Zang of an old wooden bridge in the middle of some sort of forest. I started on the first block out to flesh…
Hey quixel, I'm having trouble sending textures to max, this is what happens max side. I'm using max 2014 and vray 2.2 if that makes a difference. and in the bridge settings I'm only getting the options to send the albedo, bump, gloss and normal. No reflection or displacement which also sucks. What on earth am i doing…
Hey guys Im making the switch over from maya to max and am looking to find the taper option on the bridge tool or perhaps a function that follows along a smooth edge flow. Can someone point me where to go?
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role We're looking for talented 3D environmental…