I will start off with I am just starting with MEL and Python and I am sorry if my code looks basic. I am trying to understand how MEL works beyond the regular commands that we get from Maya and I would appreciate everyone's help to increase my knowledge beyond this point. I am having problems with a selection script I want…
Hello. Sorry if there was already a topic about this problem, but I couldn't find anything. In 3ds Max 2015 x64 (I think in Maya as well, although I didn't use it as much) when clicking on the object to select it, max either will not select it, or will select an object behind it. I can select what I want from the object…
Hello Polycounters, I am in need of some assistance. I have a script that at the moment gathers the faces you have selected and stores them in an array so that you can cycle through the face selection array and randomly select faces from it. The issue I am having is that at first run the array is set up fine, but when you…
Hello, I passed from Max 8 to Max 2010. And something really usefull is missing now. Into Max 8 when you were selecting fews polys in EditablePoly than switch to UnwrapUvw modifier. 3DMax kept in mind the selection (That was perfect because Editable Poly do have better selection tool than UnwrapUvw) more off all sometime…
Im looking for a script where i can sellect all objects in my scene by material and then join them into a single object. any one scripting these tasks?
Alright, so i've been having a weird error with maya. I have a model and I'm trying to select a single vertex, but when i select one, it selects that one and another vertex nearby it. This happens in different ways all over the mesh. Sometimes i'll select one vertex and 2 others nearby also get select. I'm not sure if its…
I accidentally found a unified method of getting and setting sub-object selection for an Editable Poly objects and Edit Poly modifier. The main problem is that the object must be selected. I found it in PolyTools.ms script(maxRoot\stdplugs\stdscripts\PolyTools.ms), so only 3dsmax 2010 and above can use it. I am pretty sure…
Pior, that's a nice suggestion ! :) Modo has that built in, also there is such feature in the polyboost toolset.I was thinking also about something like 2 dimensional selection, again based on the mouse movement direction.What I mean is a two step selection, where first you move the mouse up or down to expand the loop in…
Broken link. There is paint selection for faces and a soft select paint option inside of the edit poly modifier but they don't work quite the same as silo's, they have to be toggled on and off, which can be done through shortcuts to make it a little easier to use... Paint selection is found in the drop down for the…
Hey there guys ! I have a very poly heavy scene and i'm trying to select all the small edges and collapse them. This is the line of code i'm using to select the small edges : polySelectConstraint -m 3 -t 0x8000 -l on -lb 0.1 0.13; Although all the edges i'm trying to select are around 0.12 units maya won't allow me to…